Responsibilities: Project Lead, Curricular Developer, Media Producer
Target Audience: Students working on common core standard 2.G.A.1 at the foundational, intermediate, or extension level.
Tools Used: Google suite, Affinity Designer, Microsoft Office suite, Slack, MobyMax in-house LMS
Budget: Small
Employer: MobyMax
Year: 2021
EdTech company MobyMax's most popular product for K-8 classrooms is their math module, offering adaptive learning and standard-aligned assessments. The math product was one of MobyMax's first, though, and needed an update.
I worked on a cross-functional, highly competent team of 15 curriculum developers tasked with launching Math 2.0. By the time I began work on standard 2.G.A.1, I had advanced to lead project research, design, development, and implementation.
I began this project by analyzing our existing product content, which was leanly represented by 1 discrete skill, Recognize Shapes, which itself limited scope to identifying triangles, squares, rectangles, and hexagons from a drawing.
Comparing our content to the standard language and progression document, as well as competitors and third-party teacher resources, I saw an opportunity to improve how we approached this standard for Math 2.0.
I wanted to make sure our standard fully encompassed the explicit scope while also setting an eye towards students learning area, volume, congruence, similarity, and symmetry in later grades. After consulting with peers and refining the analysis, I was ready to design the new curriculum.
I processed the analysis using a coherence map and Bloom's taxonomy to distill the standard into nine distinct skills, which I thematized into learning arcs, categorized by skill level, and mapped for our adaptive learning pathways.
I then ordered the skills based on these pathways for our skill-and-drill interface.
I consulted with colleagues who had real experience in elementary school classrooms as I was designing this curriculum to ensure practical experience supported this conceptual approach.
One to five problem types were drafted, reviewed, and iterated for each skill. In total, 90 problems were produced for this standard over two weeks. Each problem was scripted and narrated for text-to-speech, and came with problem feedback specific to each problem which teachers could toggle on or off depending on how they use our product.
Additional development was staked out beyond these initial 90 problems, including the recording of instructional videos, guided practice lessons, and further problem iterations for a total of 180 problems.
After development, the content was QAed and released in 2021 as an incremental update to MobyMax's flagship math product. Following the release of the updated 2.G.A.1 standard content, MobyMax earned the following awards related to our math product:
Best STEM Instructional Solution for Grades PK-8, 2022 SIIA CODiE Winner
Best Student Learning Capacity-Building Solution, 2022 SIIA CODiE Winner
Adaptive Technology Solution, 2022 The EdTech Awards Cool Tool Winner
Best Tools for Back to School, 2022 Tech & Learning Awards of Excellence Winner
Best Early Childhood Education App or Tool, 2022 The Tech Edvocate Awards Winner
Best Gamification App or Tool, 2022 The Tech Edvocate Awards Winner
E-learning, Blended, or Flipped Solution, 2021 The EdTech Awards Cool Tool Winner
EdTech Product or Service Setting a Trend, 2021 The EdTech Awards Cool Tool Winner
Primary (K-6) Back to School, 2021 Tech & Learning Awards of Excellence Winner
Best Early Childhood Education App or Tool, 2021 The Tech Edvocate Awards Winner
Best Assessment App or Tool, 2021 The Tech Edvocate Awards Winner